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Update December 16th 2016
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OS: | Mac OS X and Linux |
Minimum hardware: | Cheap PC with standard audio hardware |
Recommended hardware: | Fast laptop with multichannel IO box |
Major libraries: | JACK, ALSA, SDL, OGG, FluidSynth |
Real-time performance: | 32/64 sample latency, depending on hardware |
Design model: | Multithreaded realtime object-oriented app |
Maximum simultaneous inputs & outputs: | No software limit, depends on hardware |
Maximum number of loops: | No software limit, depends on available memory |
Maximum number of simultaneously recording and playing loops: | No software limit, depends on available CPU Actually, the above depend more on the skill of the user than on technical limits. More loops are more difficult to manage in a live setting. You have to walk with one foot in each world. |
Real-time controllers: | QWERTY / MIDI |
Visuals: | Fullscreen or windowed direct video |
Grabbing loops: | Similar to EchoPlex Digital Pro (EDP) |